Rob reveals a map of Tethyamar and a teleportation circle. The map seems to show a glowing vase deep in the mines
Neif makes a copy of the map while Bram gathers some of the magical water (Glorious Water of Effervescent Change).
This is the temple to one of the ancient sun goddess of the dwarves
Neif learns that the water might bring back his memories so he drinks a bunch and gathers some more to bring it with him.
Neif makes a note of the teleportation portal so he can return here later
we enter the teleportation circle which brings us to a large stone circle overlooking the desert. It seems to be the entrance to Tethyamar
Over the door it says "Welcome to Tethyamar, the great dwarven stronghold... blah blah blah". A small plaque offers some directions to important locations. The writing has been scratched off and overwritten in goblin. The messages are too crude to include in the notes
We are stopped dead in our tracks by a pile of rocks. We finally get past with an hour of digging and 4 spell slots
Once inside we find ourselves inside Tazlin lights a torch
We decide to head towards the magical looking vase that is shown on the map. Neif leads us towards the great hall
We enter some sort of residential district. The torch light reflects off some shiny surfaces that seem designed to amplify the little light being provided
We spend the an uneventful night in an abandoned house
We cross a large bridge into a large atrium. Neif sees some mining equipment off in the distance then leads us towards some large beat up doors and into the Great Hall
Bram flys up to get a better look and weakly tries to throw his mushroom forward
We see an entrance to a throne room, a large bridge, and a few other entrances on each of the sides of the Great Hall. There seems like white light is emanating from the throne room.