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Dnd Notes 06-11-23

  • Exhausted from the night before, Tazlin and Bram sleep till about mid day while Davric researches ways he might make some light
  • We head out following the mountains north, as we do so the terrain starts to morph into a desert
  • To cheer us up Bram tells a species-est joke as we head into the desert
  • Bram is the 18th century version of the artist Prince
  • Neif makes us a paste to put on to protect us from the sun
  • We continue walking into the night. Neif and Bram spot something moving off in the sand dunes. It seems to be a sandworm. We summon Temptation to go take a closer look
  • We continue walking through the night before finding shelter in a rock outcropping to rest during the day
  • We continue walking for 3 days until we come across some grass and small structures. It seems to be some sort of temple that has been mostly buried
  • We open the large brass door to a ramp into a large room. Neif takes charge and leads us into the temple.
  • We hear the trickling of water and see what looks like glowing aqueducts
  • We approach what looks like an alter with several jars on top of it. As Tazlin picks up one of the jars, the large brass doors slam behind us. Temptation and Neif are unable to open the door again
  • Tazlin
  • Reveal his name through fire and color, Robear Hood